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Pipe Connectivity

Pipes connect automatically to adjacent blocks based on simple rules. Understanding connectivity helps you build clean, organized networks.

Connection Rules

Pipes connect to: - Other pipes - Any pipe connects to any other pipe type - Inventories - Chests, furnaces, hoppers, barrels, etc. - Fabric Transfer API blocks - Any mod block that implements ItemStorage

Pipes do NOT connect to: - Solid blocks (stone, dirt, etc.) - Non-inventory blocks - Air

Visual Indicators

Connected faces show a connector (extended connection point) in the direction of the connection. No connector means no connection on that face.

Connector types: - Transparent - Connects to another pipe - Opaque - Connects to inventory or shows active face (merger/extractor pipes)

Special Connection Behaviors

Item Passthrough Pipe: - Only connects to other pipes - Never connects to inventories - Use to bypass nearby chests

Item Merger Pipe: - Output face marked with opaque connector - Items cannot enter through output face - Configure output direction with Wrench

Item Extractor Pipe: - Extraction face marked with opaque connector - Only one face extracts at a time - Configure extraction face with Wrench

Network Segmentation

Prevent connections between pipes using:

Marking Fluid: - Color-code Copper Transport Pipes - Pipes with same color won't connect to each other - Different colors connect normally - Sneak + empty hand removes marking

Physical separation: - Place non-pipe blocks between networks - Use vertical spacing - Build separate systems

All Tiers Connect

All pipe tiers connect to each other: - Tier 1 mechanical pipes connect to Tier 2 smart pipes - Mix and match pipe types as needed - Build complex networks combining different behaviors

See Also