Item Transport¶
Items in Logistics move through pipes with authentic visible motion - you can see them traveling continuously through the network.
Item Movement¶
When an item enters a pipe, it becomes a traveling item that: - Moves continuously through the pipe (not instant teleportation) - Has visible position and speed - Maintains direction until reaching a junction - Can be accelerated or slowed by different pipe types
Speed and Acceleration¶
Base Speed: - All standard pipes share the same maximum speed - Items maintain constant velocity unless modified
Speed Modifiers: - Golden Transport Pipe - Accelerates items when powered by redstone - Stone Transport Pipe - Very slow transport - Velocity preservation - Items keep their speed when moving between pipes
Item Capacity¶
Pipes have limited internal capacity: - Each pipe can hold approximately 5 items - Slow pipes can drop items if overloaded - Use faster pipes or multiple parallel pipes for high throughput
Item Lifecycle¶
- Entry - Item enters pipe from inventory, extractor, or hopper
- Travel - Moves through pipes toward center
- Junction - At pipe center, routing decision is made (see Routing)
- Exit - Travels toward chosen exit direction
- Insertion - Attempts to insert into adjacent inventory
- Drop/Complete - Either inserted successfully or dropped as entity
Insertion Behavior¶
When items reach a pipe exit: - Adjacent inventory present - Attempts insertion via Fabric Transfer API - Insertion succeeds - Item enters inventory, complete - Insertion fails - Item drops as entity at pipe location - Void pipe - Item deleted at pipe center, never reaches exit
See Also¶
- Routing - How items choose paths at junctions
- Pipe Networks - Network structure
- Golden Transport Pipe - Speed acceleration
- Item Void Pipe - Item deletion