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Item Transport

Items in Logistics move through pipes with authentic visible motion - you can see them traveling continuously through the network.

Item Movement

When an item enters a pipe, it becomes a traveling item that: - Moves continuously through the pipe (not instant teleportation) - Has visible position and speed - Maintains direction until reaching a junction - Can be accelerated or slowed by different pipe types

Speed and Acceleration

Base Speed: - All standard pipes share the same maximum speed - Items maintain constant velocity unless modified

Speed Modifiers: - Golden Transport Pipe - Accelerates items when powered by redstone - Stone Transport Pipe - Very slow transport - Velocity preservation - Items keep their speed when moving between pipes

Item Capacity

Pipes have limited internal capacity: - Each pipe can hold approximately 5 items - Slow pipes can drop items if overloaded - Use faster pipes or multiple parallel pipes for high throughput

Item Lifecycle

  1. Entry - Item enters pipe from inventory, extractor, or hopper
  2. Travel - Moves through pipes toward center
  3. Junction - At pipe center, routing decision is made (see Routing)
  4. Exit - Travels toward chosen exit direction
  5. Insertion - Attempts to insert into adjacent inventory
  6. Drop/Complete - Either inserted successfully or dropped as entity

Insertion Behavior

When items reach a pipe exit: - Adjacent inventory present - Attempts insertion via Fabric Transfer API - Insertion succeeds - Item enters inventory, complete - Insertion fails - Item drops as entity at pipe location - Void pipe - Item deleted at pipe center, never reaches exit

See Also