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Pipe Networks

A pipe network is a connected system of pipes that transport items from sources (like extractors) to destinations (like chests or other inventories).

How Networks Form

Pipes automatically connect to: - Adjacent pipes - Pipes connect to neighboring pipes on any of their six faces - Adjacent inventories - Pipes connect to chests, furnaces, hoppers, and other storage blocks - Other mods - Any block implementing Fabric's Transfer API (ItemStorage)

When pipes touch, they form a continuous network. Items can flow through any connected path in the network.

Network Segmentation

You can prevent pipes from connecting using: - Marking Fluid - Color-code Copper Transport Pipes so same colors won't connect - Item Passthrough Pipe - Only connects to pipes, never inventories

This lets you run multiple independent networks side-by-side without them merging.

Item Flow

Items enter networks through: - Item Extractor Pipe - Pulls from adjacent inventories - External insertion - Hoppers or other mods pushing into pipes - Manual insertion - Players inserting items directly

Items travel through the network until they: - Enter an inventory - Successfully inserted at a destination - Drop - No valid path found, item drops as entity - Get deleted - Enters an Item Void Pipe

See Also